general stochastic game
On the convergence of policy gradient methods to Nash equilibria in general stochastic games
Learning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular learning algorithms -- like policy gradient and its variants -- are poorly understood, except in specific classes of games (such as potential or two-player, zero-sum games). In view of this, we examine the long-run behavior of policy gradient methods with respect to Nash equilibrium policies that are second-order stationary (SOS) in a sense similar to the type of sufficiency conditions used in optimization. Our first result is that SOS policies are locally attracting with high probability, and we show that policy gradient trajectories with gradient estimates provided by the REINFORCE algorithm achieve an $\mathcal{O}(1/\sqrt{n})$ distance-squared convergence rate if the method's step-size is chosen appropriately. Subsequently, specializing to the class of deterministic Nash policies, we show that this rate can be improved dramatically and, in fact, policy gradient methods converge within a finite number of iterations in that case.
On the convergence of policy gradient methods to Nash equilibria in general stochastic games
Learning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular learning algorithms -- like policy gradient and its variants -- are poorly understood, except in specific classes of games (such as potential or two-player, zero-sum games). In view of this, we examine the long-run behavior of policy gradient methods with respect to Nash equilibrium policies that are second-order stationary (SOS) in a sense similar to the type of sufficiency conditions used in optimization. Our first result is that SOS policies are locally attracting with high probability, and we show that policy gradient trajectories with gradient estimates provided by the REINFORCE algorithm achieve an \mathcal{O}(1/\sqrt{n}) distance-squared convergence rate if the method's step-size is chosen appropriately. Subsequently, specializing to the class of deterministic Nash policies, we show that this rate can be improved dramatically and, in fact, policy gradient methods converge within a finite number of iterations in that case.
Beyond Theorems: A Counterexample to Potential Markov Game Criteria
Fardno, Fatemeh, Zahedi, Seyed Majid
There are only limited classes of multi-player stochastic games in which independent learning is guaranteed to converge to a Nash equilibrium. Markov potential games are a key example of such classes. Prior work has outlined sets of sufficient conditions for a stochastic game to qualify as a Markov potential game. However, these conditions often impose strict limitations on the game's structure and tend to be challenging to verify. To address these limitations, Mguni et al. [12] introduce a relaxed notion of Markov potential games and offer an alternative set of necessary conditions for categorizing stochastic games as potential games. Under these conditions, the authors claim that a deterministic Nash equilibrium can be computed efficiently by solving a dual Markov decision process. In this paper, we offer evidence refuting this claim by presenting a counterexample.